Hero Texas Hold ’Em
Hero Texas Hold ’Em Launch Plan
Move Hero Texas Hold ’Em from its current build state through real-device validation, launch readiness, release, and a seven-day stabilization watch.
Sprint progress
47%
Day 13
82 days remaining
9 of 19 commitments completed
9
Completed
0
In progress
0
Blocked
0
Overdue
Execution sequence
Three launch phases
One accountable owner per commitment
Sprint commitments
Product & Technology
Primary owner · Ken
Standalone Base44 app established
Core application exists as its own Game Night Hero experience.
Deliverable · Completed and captured in the current Base44 build/checkpoint.
Ken
Sep 13 → Sep 18
Core gameplay loop implemented
CriticalPrimary host/player game loop is functional from room entry through outcome.
Deliverable · Completed and captured in the current Base44 build/checkpoint.
Ken
Sep 13 → Sep 18
Player-facing UX/UI audit completed
Critical screens, actions, hierarchy, and gameplay clarity received a full polish pass.
Deliverable · Completed and captured in the current Base44 build/checkpoint.
Ken
Sep 13 → Sep 18
Mobile and tablet responsiveness polished
Core experiences are usable on phones and host iPads with touch-safe controls.
Deliverable · Completed and captured in the current Base44 build/checkpoint.
Ken
Sep 13 → Sep 18
Accessibility and reduced-motion states added
Labels, keyboard states, contrast, announcements, and motion preferences are supported.
Deliverable · Completed and captured in the current Base44 build/checkpoint.
Ken
Sep 13 → Sep 18
Loading, error, and recovery states strengthened
Users get honest feedback and can recover from interrupted sessions.
Deliverable · Completed and captured in the current Base44 build/checkpoint.
Ken
Sep 13 → Sep 18
Production build gate passed
CriticalCurrent app version compiles successfully and is checkpointed.
Deliverable · Completed and captured in the current Base44 build/checkpoint.
Ken
Sep 13 → Sep 18
Real-device browser matrix
CriticalTest iPhone, iPad, Android, Safari, Chrome, portrait, landscape, and weak connections.
Deliverable · Evidence attached or outcome verified before this item is marked done.
Ken
Nov 20 → Nov 24
Full multiplayer game-night QA
CriticalValidate server-authoritative dealing, betting order, side pots, all-ins, showdown resolution, reconnect, chat, and full-table recovery.
Deliverable · Evidence attached or outcome verified before this item is marked done.
Ken
Nov 24 → Nov 28
Animation and audio feedback tuning
Polish pacing, celebrations, transitions, reduced-motion fallbacks, and sound controls.
Deliverable · Evidence attached or outcome verified before this item is marked done.
Ken
Nov 28 → Dec 2
Brand, Marketing & Growth
Primary owner · Erica
Brand identity and game personality aligned
Game-specific visual personality sits inside the gold-first Game Night Hero system.
Deliverable · Completed and captured in the current Base44 build/checkpoint.
Shared
Sep 13 → Sep 18
Browser and install branding completed
Title, metadata, icons, theme color, and install manifest are branded.
Deliverable · Completed and captured in the current Base44 build/checkpoint.
Shared
Sep 13 → Sep 18
Final rules, onboarding, and empty-state copy
Make setup, rules, errors, and next actions understandable without explanation.
Deliverable · Evidence attached or outcome verified before this item is marked done.
Shared
Dec 1 → Dec 5
Launch page and campaign assets ready
Prepare screenshots, demo clips, social assets, support copy, and the hub listing.
Deliverable · Evidence attached or outcome verified before this item is marked done.
Shared
Dec 10 → Dec 14
Operations & Monetization
Primary owner · Ray
Membership and permission gating
CriticalConnect Game Night Hero membership access, guest rules, and entitlement states.
Deliverable · Evidence attached or outcome verified before this item is marked done.
Shared
Dec 4 → Dec 8
Analytics and launch monitoring
Track room creation, joins, starts, completion, drop-off, errors, and replay intent.
Deliverable · Evidence attached or outcome verified before this item is marked done.
Shared
Dec 6 → Dec 10
Hosted beta game night completed
CriticalRun a real game night, capture friction and delight, then close launch-blocking feedback.
Deliverable · Evidence attached or outcome verified before this item is marked done.
Shared
Dec 8 → Dec 12
Production launch and smoke test
CriticalPublish, verify rooms and invites, test analytics, and confirm support coverage.
Deliverable · Evidence attached or outcome verified before this item is marked done.
Shared
Dec 14 → Dec 18
Seven-day launch watch
Monitor behavior, errors, support, retention signals, and prioritize the first patch.
Deliverable · Evidence attached or outcome verified before this item is marked done.
Shared
Dec 21 → Dec 25
90-day finish line
A complete game night can be hosted and finished across supported devices with clear rules, resilient multiplayer behavior, measurable analytics, and no launch-blocking defects.
Operating rule
Every task connects to a milestone. Every milestone connects to the 90-day objective. New ideas go to the backlog—not into the active sprint.